Smart Interior Designing Application Using VR


Abstract views: 141 / PDF downloads: 128

Authors

  • Aneeta Siddiqui Sir Syed University of Engineering and Technology
  • Rizwan Alam Siddiqui
  • Shaheena Noor Sir Syed University of Engineering and Technology
  • Muhammad Imran Saleem Sir Syed University of Engineering and Technology

DOI:

https://doi.org/10.59287/icras.711

Keywords:

Interior Designing, Virtual Reality, Oculus Quest, User Interface

Abstract

This research project aims to design and develop a 3D interior designing application to provide a virtual experience to users in which they can visualize a standard home (sample space) and do interior designing. Users can interact with four main interior design modules i.e., Furniture, Tiles, Paints and Customization (Mix and Match). Users will be able to experience it on two different platforms, which are the desktop and the VR version. Its primary purpose is to display interior design products with complete context, unlike stores where small samples are displayed. This will help customers to make a better buying decision when it comes to design and decorate their homes.

Author Biographies

Aneeta Siddiqui, Sir Syed University of Engineering and Technology

Computer Engineering, Pakistan

Rizwan Alam Siddiqui

Business Analyst, 87 Solution, Pakistan

Shaheena Noor, Sir Syed University of Engineering and Technology

Computer Engineering, Pakistan.

Muhammad Imran Saleem, Sir Syed University of Engineering and Technology

Software Engineering, Pakistan

References

S. Rashid, A. Khattak, M. Ashiq, S. Ur Rehman, and M. Rashid Rasool, “Educational landscape of virtual reality in higher education: Bibliomet- ric evidences of publishing patterns and emerging trends,” Publications, vol. 9, no. 2, p. 17, 2021.

A. Rahouti, R. Lovreglio, S. Datoussa¨ıd, and T. Descamps, “Prototyping and validating a non-immersive virtual reality serious game for health- care fire safety training,” Fire technology, pp. 1–38, 2021.

A. Riegler, A. Riener, and C. Holzmann, “Virtual reality driving simu- lator for user studies on automated driving,” in Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications: Adjunct Proceedings, pp. 502–507, 2019.

M. Walch, J. Frommel, K. Rogers, F. Schu¨ssel, P. Hock, D. Dobbelstein, and M. Weber, “Evaluating vr driving simulation from a player experi- ence perspective,” in Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 2982–2989, 2017.

S. Ropelato, F. Zu¨nd, S. Magnenat, M. Menozzi, and R. Sumner, “Adaptive tutoring on a virtual reality driving simulator,” International SERIES on information systems and management in creative emedia (CreMedia), vol. 2017, no. 2, pp. 12–17, 2018.

A. Lele, “Virtual reality and its military utility,” Journal of Ambient Intelligence and Humanized Computing, vol. 4, pp. 17–26, 2013.

A. Ali, A. Elnaggarz, D. Reichardtz, and S. Abdennadher, “Gamified virtual reality driving simulator for asserting driving behaviors,” in 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG), pp. 1–6, IEEE, 2016.

J. Wade, D. Bian, L. Zhang, A. Swanson, M. Sarkar, Z. Warren, and N. Sarkar, “Design of a virtual reality driving environment to assess performance of teenagers with asd,” in Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge: 8th International Conference, UAHCI 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II 8, pp. 466–474, Springer, 2014.

A. B. Abd Hamid and M. R. Embi, “Review on application of building information modelling in interior design industry,” in MATEC Web of Conferences, vol. 66, p. 00003, EDP Sciences, 2016.

A. B. Abd Hamid, M. M. Taib, A. A. Razak, and M. Embi, “Building information modelling: challenges and barriers in implement of bim for interior design industry in malaysia,” in IOP Conference Series: Earth and Environmental Science, vol. 140, p. 012002, IOP Publishing, 2018.

M. Morozov, A. Gerasimov, M. Fominykh, and A. Smorkalov, “Asyn- chronous immersive classes in a 3d virtual world: Extended description of vacademia,” in Transactions on Computational Science XVIII: Special Issue on Cyberworlds, pp. 81–100, Springer, 2013.

E. A. O’Connor and J. Domingo, “A practical guide, with theoretical un- derpinnings, for creating effective virtual reality learning environments,” Journal of Educational Technology Systems, vol. 45, no. 3, pp. 343–364, 2017.

A. Hamad and B. Jia, “How virtual reality technology has changed our lives: An overview of the current and potential applications and lim- itations,” International Journal of Environmental Research and Public Health, vol. 19, no. 18, p. 11278, 2022.

S. W. Jerdan, M. Grindle, H. C. Van Woerden, and M. N. K. Boulos, “Head-mounted virtual reality and mental health: critical review of current research,” JMIR serious games, vol. 6, no. 3, p. e9226, 2018.

M. V. Navarro-Haro, Y. Lo´pez-del Hoyo, D. Campos, M. M. Linehan, H. G. Hoffman, A. Garc´ıa-Palacios, M. Modrego-Alarco´n, L. Borao, and J. Garc´ıa-Campayo, “Meditation experts try virtual reality mindfulness: A pilot study evaluation of the feasibility and acceptability of virtual re- ality to facilitate mindfulness practice in people attending a mindfulness conference.,” PloS one, vol. 12, no. 11, p. e0187777, 2017

N. Didehbani, T. Allen, M. Kandalaft, D. Krawczyk, and S. Chapman, “Virtual reality social cognition training for children with high func- tioning autism,” Computers in human behavior, vol. 62, pp. 703–711, 2016.

Downloads

Published

2023-05-18

How to Cite

Siddiqui, A., Siddiqui, R. A., Noor, S., & Saleem, M. I. (2023). Smart Interior Designing Application Using VR. International Conference on Recent Academic Studies, 1(1), 238–245. https://doi.org/10.59287/icras.711