DİJİTAL OYUNLAR VE PSİKOLOJİ: ETKİLERİ VE UYGULAMALARI ÜZERİNE BİR İNCELEME
Abstract views: 20 / PDF downloads: 27
Keywords:
Dijital Oyunlar, Psikoloji, Bilişsel Gelişim, Bağımlılık, Negatif Etki, Pozitif EtkiAbstract
Dijital oyunlar, modern toplumda hem eğlence hem de eğitim alanında büyük bir popülarite
kazanmış ve bireylerin günlük yaşantılarının ayrılmaz bir parçası haline gelmiştir. Bu makale, dijital
oyunların bireylerin psikolojik süreçleri üzerindeki etkilerini çok boyutlu bir şekilde ele almaktadır.
Oyunların bilişsel gelişim, duygusal deneyimler, sosyal etkileşimler ve potansiyel bağımlılık davranışları
üzerindeki etkileri detaylı bir şekilde incelenmektedir. Bilişsel açıdan dijital oyunlar, stratejik düşünme,
problem çözme, mekansal farkındalık ve hızlı karar alma becerilerini geliştirebilir. Aynı zamanda,
oyunlar hafıza ve dikkat süreçlerini iyileştirebilme potansiyeline sahiptir. Özellikle aksiyon türündeki
oyunlar, oyuncuların tepki sürelerini ve el-göz koordinasyonlarını artırabilir. Bununla birlikte, uzun süreli
oyun maruziyeti bazı olumsuz sonuçlar doğurabilir. Özellikle aşırı oyun oynama, sosyal izolasyon, uyku
bozuklukları, akademik performansın düşmesi ve hatta dijital oyun bağımlılığı gibi sorunlara yol
açabilmektedir. Duygusal açıdan, oyunlar kişilere stres azaltma, rahatlama ve duygusal boşalım imkanı
sağlayabilir. Bununla birlikte, şiddet içeren oyunların bazı bireylerde agresif davranışları tetikleyebileceği
ve empati duygusunu zayıflatabileceği de tartışılmaktadır. Son olarak, makale dijital oyunların terapötik
uygulamalarını ele almaktadır. Özellikle travma sonrası stres bozukluğu, anksiyete, depresyon gibi ruhsal
rahatsızlıkların tedavisinde oyun tabanlı terapilerin kullanım potansiyeli üzerine yapılan araştırmalar
gözden geçirilmektedir. Dijital oyunlar, terapi süreçlerinde bir araç olarak kullanıldığında, tedaviye katkı
sağlayabilecek önemli bir kaynak olarak kabul edilmektedir. Bu çalışmada dijital oyunların psikoloji
üzerindeki etkisi literatür incelenerek örneklerle açıklanacaktır.
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