Program Code Simulation by Using Ozobot


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Authors

  • Krisztina Czakóová J. Selye University
  • Ondrej Takáč J. Selye University
  • Ladislav Végh J. Selye University

Keywords:

Block-Based Programming, Program Code Simulation, Ozobot, Visualization, Experimentation

Abstract

Visualization of the problem solving process greatly supports the deep learning and problem
solving skills. In this paper, we focus on using of modern technologies in the teaching of informatics, which
is highly motivational for programmers. The presented programmable robotic tool Ozobot contributes to
experiential teaching of informatics. The robot is easy to control and is capable of making visualization of
program code with immediate feedback regarding the current situation in the game. The learners can easily
create programs without the need to write commands or to understand programming concepts. The non
textual code representation (using symbolic notation or block-based programming) supports the prevention
of syntax errors in high level. The beginners in programming can store the program code by the selection
of valid commands and style it by moving blocks or tiles. Young programmers can think creatively while
playing and solving a new algorithmical problems. We will introduce the possibilities of Ozobot coding
and detail the possibilities of building programming skills and techniques at the lowest as well as at medium
level, based on the programming activities. Based on the complexity and variety of the commands
OzoBlockly programming environment provides the programming in five categories of difficulty. Our
recommended programming activities are based on the interactivity and experimentation.

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Author Biographies

Krisztina Czakóová, J. Selye University

Department of Informatics, Slovakia

Ondrej Takáč, J. Selye University

Department of Informatics,Slovakia

Ladislav Végh , J. Selye University

Department of Informatics,Slovakia

References

N. Annuš, D. Paksi, M. Csóka, “Interactivity and animation-simulation tools in the digital presentation of educational material,” in INTED, 2023 DOI: 10.21125/inted.2023.1895, pp. 6975-6980.

B. Csóré, “Experience-based programming with Ozobot robot (Élményalapú programozás Ozobot játékrobottal),” M. thesis, J. Selye University, Komárno, Slovakia, May 2023.

N. Forman, M.S. Avornicului, “Challenges in teaching informatics,” IJANSER, vol. 7(6), pp. 381–386. DOI: https://doi.org/10.59287/ijanser.1177, 2023.

K. Czakóová, M. Csóka, “Ozobot coding challenges in elementary school informatics,” in INTED, 2022, DOI: 10.21125/inted.2022.1491, pp. 5834-5840.

V. Stoffová, M. Zboran, “Educational robotics in teaching programming in primary school,“ in ICRIC 2022, vol. 1001, pp. 669-682.

J. Udvaros, N. Forman, M. Avornicului, “Developing computational thinking with microcontrollers in Education 4.0.,” IJANSER, vol. 7(4), pp. 103-108. DOI: https://doi.org/10.59287/ijanser.563, 2023.

L. Végh, O. Takáč, “Online games to introducing computer programming to children,” in INTED, 2021, pp. 10007-10016.

K. Czakóová, “Virtual programming environments and simulations in favor of active learning of programming,” IJANSER, vol. 7 (5), pp. 105-109. DOI: https://doi.org/10.59287/ijanser.910, 2023.

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Published

2024-10-13

How to Cite

Czakóová, K., Takáč, O., & Végh , L. (2024). Program Code Simulation by Using Ozobot. International Journal of Advanced Natural Sciences and Engineering Researches, 7(10), 441–444. Retrieved from https://as-proceeding.com/index.php/ijanser/article/view/2121

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